GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
I finished Dark Messiah. I didn't take pictures of the endgame. That still feels a little too spoilery.

Here I am in the jerk wizard's fortress, playing puppet master. The guys with the white glowing icons over their heads are my thralls. The orange glowing icon on the floor is a fire trap so that if my charm wears off and the baddies try to swarm me, I'll have a little breathing room. The main problem with this strategy is that it is dull.

After clearing the fortress, I return to the city. Things have gone poorly here.

And here are some of the jerks responsible. But I have a new spell. (Note my icy blue fists.)

Jerks fall.

Everyone dies.
But while it's effective, it's not much fun. Slap down ice patch. Perform coup de grâce on prone foe. Repeat.
Honestly, the mage path was far less interesting than the mix of melee and archery I took last time. I often felt like I was giving in to the dark side by kicking or bashing guys instead of zapping them. But zapping just didn't work very well / wasn't much fun.
No comments:
Post a Comment