written by Blain Newport on Thursday, 30 September, 2010
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 054a - Vacation's Over
0:00 - Toruviel
1:00 - Dandelion
6:00 - Rayla
7:20 - Dandelion
30 September, 2010
28 September, 2010
Game Journal: The Witcher
written by Blain Newport on Tuesday, 28 September, 2010
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 053a - Standoffish
0:00 - Berengar
2:30 - Rayla
4:20 - Dandelion
5:10 - Scoia'tael
6:20 - Alvin
7:00 - Toruviel
7:40 - Rayla
9:50 - Dandelion
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 053a - Standoffish
0:00 - Berengar
2:30 - Rayla
4:20 - Dandelion
5:10 - Scoia'tael
6:20 - Alvin
7:00 - Toruviel
7:40 - Rayla
9:50 - Dandelion
27 September, 2010
Game Journal: The Witcher
written by Blain Newport on Monday, 27 September, 2010
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 052c - Emotional Rescue
0:00 - hermit
Witcher 052d - Emotional Rescue
0:00 - Lady of the Lake
7:10 - Berengar
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 052c - Emotional Rescue
0:00 - hermit
Witcher 052d - Emotional Rescue
0:00 - Lady of the Lake
7:10 - Berengar
26 September, 2010
Game Journal: The Witcher
written by Blain Newport on Sunday, 26 September, 2010
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 052a - Emotional Rescue
0:00 - druid
4:20 - Celina
7:30 - Julian
Witcher 052b - Emotional Rescue
0:00 - Tobias
0:50 - review
2:30 - Fisher King
5:40 - vodyanoi priest
6:20 - Lady of the Lake
7:20 - Berengar
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 052a - Emotional Rescue
0:00 - druid
4:20 - Celina
7:30 - Julian
Witcher 052b - Emotional Rescue
0:00 - Tobias
0:50 - review
2:30 - Fisher King
5:40 - vodyanoi priest
6:20 - Lady of the Lake
7:20 - Berengar
23 September, 2010
One More Business Says It's Leaving The PC Ghetto
written by Blain Newport on Wednesday, 22 September, 2010
I read a story about Capcom not releasing Super Street Fighter IV on PC. It was disappointing. I bought SF4 for the PC during the Steam winter sale last year, fully knowing I wouldn't actually play it. I just wanted to throw Capcom a little money for being a good citizen, supporting the PC without consumer harming DRM. So this is a slap in the face.
The game's producer (Yoshinori Ono) said that the PC version of SF4 had strong sales but was "number one in piracy". Doy. The PC's an open system (compared to the consoles at least). You might as well cancel the PC version because the sky is blue.
Maybe he just said it wrong. Maybe something got lost in translation. Maybe the piracy numbers on SF4 were truly horrendous.
But the article 1up got the story from also says that despite the PC port being easy to do, there would not be a Steam release because it would be unfair to people who can't buy from Steam. So it's not about piracy because Steam would solve that. It's about fairness. But excluding the PC gamers entirely is already unfair.
Again, maybe it's a translation problem, but this story doesn't seem to make sense. And narratives like this aren't unique to Capcom. A lot of the business people sound like this when they talk about the PC. Piracy is a tough problem, and most companies don't sell enough on PC to make it worth their time to figure it out. But once in a while they see a game like Spore or Starcraft 2 move millions of units and they can't stay away.
It's not a new problem. And it's not going away. But it annoyed me particularly this time, so I wanted to say something. Capcom's good citizen credentials are hereby revoked. Please resume your normally scheduled web surfing.
I read a story about Capcom not releasing Super Street Fighter IV on PC. It was disappointing. I bought SF4 for the PC during the Steam winter sale last year, fully knowing I wouldn't actually play it. I just wanted to throw Capcom a little money for being a good citizen, supporting the PC without consumer harming DRM. So this is a slap in the face.
The game's producer (Yoshinori Ono) said that the PC version of SF4 had strong sales but was "number one in piracy". Doy. The PC's an open system (compared to the consoles at least). You might as well cancel the PC version because the sky is blue.
Maybe he just said it wrong. Maybe something got lost in translation. Maybe the piracy numbers on SF4 were truly horrendous.
But the article 1up got the story from also says that despite the PC port being easy to do, there would not be a Steam release because it would be unfair to people who can't buy from Steam. So it's not about piracy because Steam would solve that. It's about fairness. But excluding the PC gamers entirely is already unfair.
Again, maybe it's a translation problem, but this story doesn't seem to make sense. And narratives like this aren't unique to Capcom. A lot of the business people sound like this when they talk about the PC. Piracy is a tough problem, and most companies don't sell enough on PC to make it worth their time to figure it out. But once in a while they see a game like Spore or Starcraft 2 move millions of units and they can't stay away.
It's not a new problem. And it's not going away. But it annoyed me particularly this time, so I wanted to say something. Capcom's good citizen credentials are hereby revoked. Please resume your normally scheduled web surfing.
22 September, 2010
Quick Takes
written by Blain Newport on Wednesday, 22 September, 2010
Amnesia: The Dark Descent (3 of 5) is by Frictional Games. You might remember me mentioning the Penumbra games a while back. I appreciate that they're an independent studio with limited resources, but when I played Amnesia, I couldn't help but feel it's the same game they've made twice already. If you haven't played any of them, the first time's pretty exciting. They combine simple puzzles with insanity effects and monsters you can't possibly beat. It's tense. But I've seen it before, and the monster encounters became far too predictable.
Recettear (3 of 5) is a simple dungeon delve combined with running a shop. It's a nice idea. Balance hack and slash with buy low / sell high. Neither side of the game has much depth to it. And the two sides also don't relate in any interesting ways. But it's a cute grind that I can use to keep my hands busy while I listen to a podcast. It's digital knitting.
Star Wars Battlefront II (3 of 5) was on sale for $5 on Steam. That's probably about the right price. It's not up to Battlefield 1942 standards. But the scope of the campaign was pretty impressive. From Geonosis to Hoth you fight with the 501st clone division. The campaign gets way too hard. The feel, feedback, and sound is third rate. But I paid $5 and shot some battle droids, so it was good enough.
I still should finish Cryostasis, but I know it's going to be another 3 of 5, so I'm not too motivated.
Amnesia: The Dark Descent (3 of 5) is by Frictional Games. You might remember me mentioning the Penumbra games a while back. I appreciate that they're an independent studio with limited resources, but when I played Amnesia, I couldn't help but feel it's the same game they've made twice already. If you haven't played any of them, the first time's pretty exciting. They combine simple puzzles with insanity effects and monsters you can't possibly beat. It's tense. But I've seen it before, and the monster encounters became far too predictable.
Recettear (3 of 5) is a simple dungeon delve combined with running a shop. It's a nice idea. Balance hack and slash with buy low / sell high. Neither side of the game has much depth to it. And the two sides also don't relate in any interesting ways. But it's a cute grind that I can use to keep my hands busy while I listen to a podcast. It's digital knitting.
Star Wars Battlefront II (3 of 5) was on sale for $5 on Steam. That's probably about the right price. It's not up to Battlefield 1942 standards. But the scope of the campaign was pretty impressive. From Geonosis to Hoth you fight with the 501st clone division. The campaign gets way too hard. The feel, feedback, and sound is third rate. But I paid $5 and shot some battle droids, so it was good enough.
I still should finish Cryostasis, but I know it's going to be another 3 of 5, so I'm not too motivated.
Game Journal: The Witcher
written by Blain Newport on Wednesday, 22 September, 2010
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 051a - Big Boys
0:00 - Dandelion
1:20 - Lady of the Lake
2:50 - preparation
6:50 - Dagon
Witcher 051b - Big Boys
0:00 - Dagon
2:50 - Lady of the Lake
3:30 - checking non-humans
5:00 - Celina
6:00 - wraiths
Witcher 051c - Big Boys
0:00 - Pat
1:10 - wraith fight
4:20 - druid
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 051a - Big Boys
0:00 - Dandelion
1:20 - Lady of the Lake
2:50 - preparation
6:50 - Dagon
Witcher 051b - Big Boys
0:00 - Dagon
2:50 - Lady of the Lake
3:30 - checking non-humans
5:00 - Celina
6:00 - wraiths
Witcher 051c - Big Boys
0:00 - Pat
1:10 - wraith fight
4:20 - druid
18 September, 2010
Game Journal: The Witcher
written by Blain Newport on Saturday, 18 September, 2010
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 050c - Cat Harness
0:00 - fields
0:50 - Dandelion
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 050c - Cat Harness
0:00 - fields
0:50 - Dandelion
17 September, 2010
Game Journal: The Witcher
written by Blain Newport on Friday, 17 September, 2010
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 050b - Cat Harness
0:00 - crypt
4:00 - south of village
6:40 - Mason Harn
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 050b - Cat Harness
0:00 - crypt
4:00 - south of village
6:40 - Mason Harn
16 September, 2010
Game Journal: The Witcher
written by Blain Newport on Thursday, 16 September, 2010
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 050a - Cat Harness
0:00 - naiad
1:50 - vodyanoi priest
2:20 - Julian
4:40 - fistfight
5:50 - Abigail
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 050a - Cat Harness
0:00 - naiad
1:50 - vodyanoi priest
2:20 - Julian
4:40 - fistfight
5:50 - Abigail
15 September, 2010
Common Sense
written by Blain Newport on Wednesday, 15 September, 2010
I read a lot of gaming press. It's largely press releases with a touch of opinion. "Such and such company announced that such and such game will have such and such feature, and here's what I think about that." It's the nature of a business built on supplying rabid gamers all the details about upcoming games and supplying advertisers as much daily exposure as possible. But once in a while, that system fails us.
A lot of outlets covered a press release from Common Sense Media. It said that 72% of adults would support a law banning the sale of "ultraviolent" games to minors. Gamasutra covered it. Joystiq covered it. G4 had an almost four hundred word rant about how dumb people are. BitMob had a blurb. I'm sure it was covered all over.
But nobody I saw doubted it.
I'm not a journalist, statistician, or legal expert. I'm not going to deliver a smoking gun. But I'm surprised that nobody thought it was worth a few minutes of Googling (which brought me to an LA Times piece on Common Sense Media) to make sure this was on the up and up.
First off, the press release never mentions the California law (AB 1179) currently in front of the Supreme Court. Common Sense Media sponsored AB 1179. Doesn't that connection seem vaguely important?
Additionally, CSM obtained their statistics by ordering an online poll from Zogby International. When the Wall Street Journal graded pollsters after the 2006 elections, they found Zobgy's telephone results were in line with competitors' margins of error. But their online polls had "at least twice the average miss of four other polling operations". More recently (August 2010) the New York Times' political polling blog FiveThirtyEight refused to use Zogby online polls which "are associated with by far the worst pollster rating, and which probably should not be considered scientific polls".
I understand that the press release + opinion = article grind is a necessary evil, but when it's a press release from a group that is trying to deny our hobby First Amendment protection, it's worth double checking.
I read a lot of gaming press. It's largely press releases with a touch of opinion. "Such and such company announced that such and such game will have such and such feature, and here's what I think about that." It's the nature of a business built on supplying rabid gamers all the details about upcoming games and supplying advertisers as much daily exposure as possible. But once in a while, that system fails us.
A lot of outlets covered a press release from Common Sense Media. It said that 72% of adults would support a law banning the sale of "ultraviolent" games to minors. Gamasutra covered it. Joystiq covered it. G4 had an almost four hundred word rant about how dumb people are. BitMob had a blurb. I'm sure it was covered all over.
But nobody I saw doubted it.
I'm not a journalist, statistician, or legal expert. I'm not going to deliver a smoking gun. But I'm surprised that nobody thought it was worth a few minutes of Googling (which brought me to an LA Times piece on Common Sense Media) to make sure this was on the up and up.
First off, the press release never mentions the California law (AB 1179) currently in front of the Supreme Court. Common Sense Media sponsored AB 1179. Doesn't that connection seem vaguely important?
Additionally, CSM obtained their statistics by ordering an online poll from Zogby International. When the Wall Street Journal graded pollsters after the 2006 elections, they found Zobgy's telephone results were in line with competitors' margins of error. But their online polls had "at least twice the average miss of four other polling operations". More recently (August 2010) the New York Times' political polling blog FiveThirtyEight refused to use Zogby online polls which "are associated with by far the worst pollster rating, and which probably should not be considered scientific polls".
I understand that the press release + opinion = article grind is a necessary evil, but when it's a press release from a group that is trying to deny our hobby First Amendment protection, it's worth double checking.
10 September, 2010
PAX 2010: Games
written by Blain Newport on Friday, 10 September, 2010
Motion Controls
Most of the Kinect demos were two players at once (and didn't look very interesting), so I only ended up playing Dance Central, which was fun. We keep hearing so many things about how one Kinect feature or another "will be added later". From what I could see, Kinect even had a hard time distinguishing the player from the background. There were enough people lined up to play it (and I've seen it often enough on Amazon's hourly sales charts) that I suspect it will sell some units. But I don't see anything there for me personally.
I at least tried a couple games with Move. There was a Lord of the Rings kiddie brawler. It played like a Wii game. I tried more mature fare with the Move edition of Heavy Rain. The the guy demoing the game was very nice, but the controls and icons were confusing. I've heard the standard controls are terrible, but the Move controls definitely aren't good.
Except for Dance Central, it looks like game developers still haven't got their minds around motion control.
On a related note, OnLive could be good for some people. It will let them play high end console and PC games without high end hardware. But the first time I pressed the fire button in Just Cause 2 and waited half a second for the guy on-screen to fire, I knew it wasn't ever going to be for me.
Plus the business model sucks. :P
Favorite Game
Gear - A bunch of the DigiPen games were installed on all of the PC freeplay stations. My favorite was Gear. The level design, physics, and scale were just right to keep me feeling like I was just barely in control. Trying to go through as much of the game as possible without touching the ground also helped keep it interesting.
Not Exciting, But Solid
The vast majority of the games I played were well made, but didn't really excite me. If you like the sorts of games they are, you'll probably like them.
The Ball - first person puzzler where you get a giant metal ball through a maze (needs some "standing on the ball" mechanics)
The Conduit 2 - Wii sci-fi FPS
Vanquish - Gears of War but more mecha (and minus co-op)
Hunted - Gears of the Rings
Infamous 2 - shoot lightning; climb on stuff
Lost in Shadow - maneuver through shadow casting puzzles
Two Worlds II - like Gothic 3, but with lots of customization (combat needs more zing)
Force Unleashed 2 - decent fantasy brawler
Solace - medium low difficulty bullet hell shooter with very good production values
Disappointments
Star Wars: The Old Republic: I played a quest and a half as the Imperial Agent. Aside from taking cover and a dialog tree it was a standard, boring MMO.
Darkspore (action RPG using Spore creatures): There just didn't seem to be much to do in the demo shown.
Monaco: Maybe it was just because the group I played with ran around like chickens with their heads cut off and could never seem to get to the exit, but I was hoping for more from the winner of the IGF.
Brink (thought I forgot again, didn't you)
Brink wasn't bad, but it wasn't great either. The demo level seemed to heavily favor the defending side. The fancy movement system didn't seem to amount to much more than a sprint button that enabled mantling. The developers were constantly telling us to change classes, which I thought the objective system was supposed to do. When I followed the objective system it led me to the wrong side of a locked door. And with no bots in the match, there's no way to tell if the game will be suitable for Ozone's co-op events. The verdict is very much out on Brink.
Full Disclosure
I picked up free T-shirts for Brink, Fallout New Vegas, Hunted, Two Worlds II (two shirts because they had a "wear our t-shirt tomorrow and get a second design" promotion which tickled my fancy), and the Weekend Confirmed podcast.
Also, I saw a lot of games that could have fallen into the Not Exciting, But Solid category, (Kirby's Epic Yarn; Donkey Kong Country; Rage; New Vegas) but I only list titles I got hands-on with.
And as always, these are short demos. They may not reflect the final quality of the full games. And these are just my opinions based on my experiences in a crowded, noisy convention setting.
Motion Controls
Most of the Kinect demos were two players at once (and didn't look very interesting), so I only ended up playing Dance Central, which was fun. We keep hearing so many things about how one Kinect feature or another "will be added later". From what I could see, Kinect even had a hard time distinguishing the player from the background. There were enough people lined up to play it (and I've seen it often enough on Amazon's hourly sales charts) that I suspect it will sell some units. But I don't see anything there for me personally.
I at least tried a couple games with Move. There was a Lord of the Rings kiddie brawler. It played like a Wii game. I tried more mature fare with the Move edition of Heavy Rain. The the guy demoing the game was very nice, but the controls and icons were confusing. I've heard the standard controls are terrible, but the Move controls definitely aren't good.
Except for Dance Central, it looks like game developers still haven't got their minds around motion control.
On a related note, OnLive could be good for some people. It will let them play high end console and PC games without high end hardware. But the first time I pressed the fire button in Just Cause 2 and waited half a second for the guy on-screen to fire, I knew it wasn't ever going to be for me.
Plus the business model sucks. :P
Favorite Game
Gear - A bunch of the DigiPen games were installed on all of the PC freeplay stations. My favorite was Gear. The level design, physics, and scale were just right to keep me feeling like I was just barely in control. Trying to go through as much of the game as possible without touching the ground also helped keep it interesting.
Not Exciting, But Solid
The vast majority of the games I played were well made, but didn't really excite me. If you like the sorts of games they are, you'll probably like them.
The Ball - first person puzzler where you get a giant metal ball through a maze (needs some "standing on the ball" mechanics)
The Conduit 2 - Wii sci-fi FPS
Vanquish - Gears of War but more mecha (and minus co-op)
Hunted - Gears of the Rings
Infamous 2 - shoot lightning; climb on stuff
Lost in Shadow - maneuver through shadow casting puzzles
Two Worlds II - like Gothic 3, but with lots of customization (combat needs more zing)
Force Unleashed 2 - decent fantasy brawler
Solace - medium low difficulty bullet hell shooter with very good production values
Disappointments
Star Wars: The Old Republic: I played a quest and a half as the Imperial Agent. Aside from taking cover and a dialog tree it was a standard, boring MMO.
Darkspore (action RPG using Spore creatures): There just didn't seem to be much to do in the demo shown.
Monaco: Maybe it was just because the group I played with ran around like chickens with their heads cut off and could never seem to get to the exit, but I was hoping for more from the winner of the IGF.
Brink (thought I forgot again, didn't you)
Brink wasn't bad, but it wasn't great either. The demo level seemed to heavily favor the defending side. The fancy movement system didn't seem to amount to much more than a sprint button that enabled mantling. The developers were constantly telling us to change classes, which I thought the objective system was supposed to do. When I followed the objective system it led me to the wrong side of a locked door. And with no bots in the match, there's no way to tell if the game will be suitable for Ozone's co-op events. The verdict is very much out on Brink.
Full Disclosure
I picked up free T-shirts for Brink, Fallout New Vegas, Hunted, Two Worlds II (two shirts because they had a "wear our t-shirt tomorrow and get a second design" promotion which tickled my fancy), and the Weekend Confirmed podcast.
Also, I saw a lot of games that could have fallen into the Not Exciting, But Solid category, (Kirby's Epic Yarn; Donkey Kong Country; Rage; New Vegas) but I only list titles I got hands-on with.
And as always, these are short demos. They may not reflect the final quality of the full games. And these are just my opinions based on my experiences in a crowded, noisy convention setting.
Game Journal: The Witcher
written by Blain Newport on Friday, 10 September, 2010
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 049b - Field Study
0:00 - Hermit
3:10 - fields (Teyu)
Witcher 049c - Field Study
0:00 - Abigail
1:00 - Dandelion
2:30 - Tobias
5:30 - fields
8:10 - Mason Harn
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 049b - Field Study
0:00 - Hermit
3:10 - fields (Teyu)
Witcher 049c - Field Study
0:00 - Abigail
1:00 - Dandelion
2:30 - Tobias
5:30 - fields
8:10 - Mason Harn
08 September, 2010
PAX 2010: Random List of Cool People
written by Blain Newport on Wednesday, 8 September, 2010
I'm thinking I'll avoid real names where possible, just to be safe. I have no pictures of my own, this year, so I'll be really safe. :P
Magical Mystery Tour
Orbdep and S.O. were back on the tour this year. They broke off on Thursday and took a boat tour which sounded so nice I wanted to try it for myself before I went home. (The weather never cleared, though.) Also, Orbdep had picked up the new Castle Ravenloft cooperative board game which we played on Thursday night. (We consisted of me, Orbdep, Kara, Brian, and WingedIllidan.) We beat the easiest scenario on the easiest difficulty and just barely escaped with all of our lives. I'm lead to understand that that's par for the course in Ravenloft.
I got to wander a toy and puzzle shop with Emorimiku, which was fun.
I spent some time walking with Mystral, who was nice. She took a video of Turbo the dog playing in the international fountain.
Pre-PAX Dinner
ArcticXC was head boy for Gryffindor and very friendly. (He was also very friendly the year before and quite possibly the year before that when I actually went on the pub crawl.)
xythen made cool Nuka Cola caps (the currency in Fallout) for the button trade. She also has a gentleness and smile that haunt me.
I got to talk Witcher choices with Carlos from Portugal, which was really cool. Also, Heleor snapped a picture of us talking.
Green Tortoise Hostel
Dan was back this year. He's apparently designing a game with Kyle. I think they might make a good team as Dan seems very energetic and Kyle is very grounded.
Paul was part of the same group, but his main claim to fame is probably playing backup for Jon St. John (the voice of Duke Nukem) singing Free Bird (along with Sid Meier's son and some other industry folks).
Also, while wandering around on Sunday, Paul and I bumped into each other and grabbed the first box that said 2 players in the board game freeplay area. It was called Ninja Versus Ninja and we had a good time playing it.
Out and About
I ran into Parabola on Monday. I accompanied him on a wander to find drinks he couldn't get in Canada. They don't have cherry Coke up there.
I'm thinking I'll avoid real names where possible, just to be safe. I have no pictures of my own, this year, so I'll be really safe. :P
Magical Mystery Tour
Orbdep and S.O. were back on the tour this year. They broke off on Thursday and took a boat tour which sounded so nice I wanted to try it for myself before I went home. (The weather never cleared, though.) Also, Orbdep had picked up the new Castle Ravenloft cooperative board game which we played on Thursday night. (We consisted of me, Orbdep, Kara, Brian, and WingedIllidan.) We beat the easiest scenario on the easiest difficulty and just barely escaped with all of our lives. I'm lead to understand that that's par for the course in Ravenloft.
I got to wander a toy and puzzle shop with Emorimiku, which was fun.
I spent some time walking with Mystral, who was nice. She took a video of Turbo the dog playing in the international fountain.
Pre-PAX Dinner
ArcticXC was head boy for Gryffindor and very friendly. (He was also very friendly the year before and quite possibly the year before that when I actually went on the pub crawl.)
xythen made cool Nuka Cola caps (the currency in Fallout) for the button trade. She also has a gentleness and smile that haunt me.
I got to talk Witcher choices with Carlos from Portugal, which was really cool. Also, Heleor snapped a picture of us talking.
Green Tortoise Hostel
Dan was back this year. He's apparently designing a game with Kyle. I think they might make a good team as Dan seems very energetic and Kyle is very grounded.
Paul was part of the same group, but his main claim to fame is probably playing backup for Jon St. John (the voice of Duke Nukem) singing Free Bird (along with Sid Meier's son and some other industry folks).
Also, while wandering around on Sunday, Paul and I bumped into each other and grabbed the first box that said 2 players in the board game freeplay area. It was called Ninja Versus Ninja and we had a good time playing it.
Out and About
I ran into Parabola on Monday. I accompanied him on a wander to find drinks he couldn't get in Canada. They don't have cherry Coke up there.
Game Journal: The Witcher
written by Blain Newport on Wednesday, 08 September, 2010
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 049a - Field Study
0:00 - recap
1:00 - negotiation research
3:10 - elves
4:50 - Alina
5:40 - Alvin
6:40 - find the hermit
GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.
Witcher 049a - Field Study
0:00 - recap
1:00 - negotiation research
3:10 - elves
4:50 - Alina
5:40 - Alvin
6:40 - find the hermit
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