Showing posts with label 360. Show all posts
Showing posts with label 360. Show all posts

20 April, 2014

Catching Up

written by Blain Newport on Sunday, 20 April 2014

I continue to play games. I just haven't felt the urge to write about them in a good while.

Diablo 3 (3 of 5)

Game not pictured because it doesn't really look like much.

Since they fixed the loot system and reduced the cost, I figured it was finally time to try the premiere action RPG.

It's okay.

I can only imagine what a disappointment it would have been with the auction house where instead of finding great loot you just find stuff to sell then have to spend every trip back to town scrolling through auction listings. Bleh.

As it is the game still isn't really grabbing me. As a melee class the biggest threat was groups of elite enemies with lava or toxic abilities that made it hurt to get close to them. Difficulty spikes determined by a random number generator leave me pretty cold.


EDF 2025 (4 of 5)

Game not pictured because I don't have an HDMI capture setup.

EDF 2017 was a budget game. EDF 2025 doesn't actually add or change a huge amount and was priced at $50.

For me, it was worth every penny.

In case I haven't properly introduced it before, Earth Defense Force is a campy game about defending the earth from hordes of enemies. Dead Rising, with it's oceans of zombies is the only game I can think of that puts as many enemies on screen as EDF. But the enemies of EDF are giant ants and spiders and robots and space ships, giving it a bit of the feel of a 50s monster movie. The hammy histrionics of the voice acting confirm that none of this is to be taken too seriously.

Beneath the silly trappings is a simple loot chase. Shoot bugs. Grab armor crates to increase health and weapon crates to get random weapons. More difficult levels give better weapons. The weapons themselves can be pretty wacky. Grenades that don't travel far enough for you to get out of the blast radius, close range weapons with reload times guaranteed to get you killed if you don't take out all of your opposition in one magazine, weapons that fire in two directions, neither of which is straight; etc. Working around these limitations (throwing the grenade from higher ground so it travels farther, carrying a more practical backup weapon to switch to after unloading the first one, and maneuvering opponents into the fire pattern of a multi-directional gun) makes the player feel very clever.

I could go on, but I'd rather just go play some more.


Goat Simulator (3 of 5)

Here I am licking a bucket.


Here I am getting hit by a car, still with my bucket.


Here I am, struggling internally with whether to trash this party, still with my bucket.


Goat Simulator is basically a silly physics toy where you can knock stuff about and jump around and then push a button to make a goat noise. There's a bit more to it than that, but just a bit.

03 August, 2008

No News Is Good News (Rage)

I've been working on some art projects for PAX. Today I decided I should stop and catch up on some news. QuakeCon (the convention id Software throws for its die hard fans) is going on, and Carmack's keynote is getting a lot of coverage. Most years, he's talking completely over the heads of the people listening, so they just point readers to a transcript and ignore him. This year he said some things people understood.

Microsoft's charging a "per disc" licensing fee. So if you want to do a giant, detailed game world (like id Software's own game "Rage" is trying to do), you can either ship the 360 version with low resolution textures or pay Microsoft tons of extra money. And according to this Kotaku interview with id's Todd Hollenshead, Microsoft requires developers to put more than two gigs of "information" (What?) on the disc, so they don't even get a full DVD's worth of room. According to my "sit on my butt" sleuthing, this means developers have something under 6.5 gigs to play with, since according to Wikipedia's DVD capacity chart the most a single single sided DVD can hold is 8.54 GB.

This isn't too surprising. The 360 will soon be three years old, and it seems highly likely that Microsoft just wanted HD DVD to stall Blu-Ray long enough to get online video distribution working (and largely succeeded). Heck even without NetFlix, one third of Xbox Live purchases were video. And it's even rumored that they're taking another step at getting the 360's price down to mass market viability. So good on them.

But penalizing developers for trying to make their games the best they can be is pretty messed up. Maybe id can release the game on DVD and have free downloadable content with the high res textures available. It'd be a pain, but it'd be something. Besides, as long as it doesn't take much longer to download than the install process on the PS3 version, the fanboys won't have much to argue about, not that they need much. :)

You know what else isn't surprising? Carmack said the PS3 is a pain to code for. Developers were complaining to game journalists about this since 2006. Kotaku actually wrote a story about Carmack dissing the PS3 (with footage from G4) on May 16 2006. But for some reason, when Carmack said it in 2008 it was news, at least to some sites. *shrug*

Unfortunately, the real news will be if Rage can return id to it's former glory as an industry leader instead of a company that makes cool but not terribly user friendly engines and pretty good games in an overcrowded genre. id may have an uphill battle in convincing people to use their engine if an important selling point (ridiculous amounts of detail) doesn't really work on the 360.

Oh, and watch this video showing off some Rage editing from a year ago. (Thanks to Telemachus on the PA forums for the link.) It's pretty cool.

18 December, 2007

State of the Industry

The NPD sales figures for November are out (well discussed on the 1UP Yours podcast and disected on Next Gen). Since all the big games have already been released or pushed to next year because they couldn't make the holiday window, it's a good time to talk about what happened this year.

Nintendo
Nintendo mostly rules, except where they completely fail. The DS outsold the PS3, PS2, and PSP combined in November, moving 1.53 million units. Part of that had to do with them bundling either Zelda (kind of for gamers) or a pet sim (for normal people). In fact, no DS game sold in the top ten. When you consider that the DS installed base in the US alone is probably around 18 million, over double the Xbox 360 installed base, that's an epic fail.

The Wii's kind of the same story except they can't even put the hardware out there. GameSpot is selling IOUs (for the full price of the system, no less) to give desperate parents something to put under the tree. I heard a gal in the cafeteria at work talking about the supplies the big box retailers hoarded for sales last Sunday lasting for two whole hours. Again, these are stories of epic fail. But Nintendo's a conservative Japanese company, and there are Wii's sitting on store shelves in Japan, so they may have a fear that they're on the brink of bursting the bubble and having the Wii market implode. I really don't know. The truth is that gamers only have Wii's because of Zelda, Metroid, and Mario. Now that those games are out, Nintendo has one more game (Smash Brothers) the gamers are looking forward to.

Once there's nothing left but the alpha moms and mini-game lovers buying these things, who's to say whether they'll move on to some talking stuffed animal next year, forgetting all about the Wii? I thought the people calling the Wii a fad were idiots. Well, in fairness to myself, many of them aboslutely were idiots. But maybe a couple of them were ahead of me on this. Maybe they realized that the people Nintendo's marketing to now are fickle. Last year the novelty of the system and the family fun of Wii Sports sold it. This year Mario sold it. Wii Fit (a game which lets you stand on a fancy scale to control exercise games by shifting your weight) is out in Japan this holiday season. Are they going to hold it all year in the states so that they have something to generate holiday buzz next season?

Microsoft
Technically the 360 still has the installed base over the Wii, I think. But the truth is, they're not really in the same markets... at all. The 360 lovers are basically crack whores. They will let you do anything to them as long as they can see their next fix on the horizon. The thing still eats disks. The optical drives still fail. There are still folks waiting many weeks to get their refurbished, fail prone replacement in the mail. And it's kinda sorta working for them. By taking the repair bill as a huge hit in one quarter and releasing Halo 3 the next, they showed their first profitable quarter ever. They say they expect to be profitable in 2008 as a year overall. Doesn't sound like winning, does it?

Then you look at software. Four of the top ten games for November are on 360. Two of them are on PS3, but they're just PS3 versions of the far better selling 360 games. Call of Duty 360 outsold Call of Duty PS3 3.5 to 1. Assassin's Creed 360 outsold Assassin's Creed PS3 2.6 to 1. I'm guessing that's partly because Call of Duty is online, and the 360 is where gamers know their friends are, so they're less likely to want the PS3 version. Beyond that, the numbers seem to reflect the installed base, which is around 3 to 1.

Sony
As has been mentioned before, Sony's losing money like crazy. Any time one of their executives opens their mouth, only the most ignorant doublespeak falls out of their mouths (which I assume are surrounded by clown make-up). If gamers aren't so awestricken by Metal Gear Solid 4 that they're willing to drop $400 on a non-backwards compatible PS3 to play it, what has Sony got? Seriously, the best games on the system aren't selling for crap. Uncharted and Rachet aren't in the top ten at all. Next Gen said Rachet sold less than 150k copies. That's A) criminal and B) freaking bleak.

As the latest example of ignorant doublespeak, a Sony exec said they felt Sony was on a good course for their projected ten year life cycle. Do you think you can lose the better part of a billion dollars a quarter and have a ten year life cycle?

The Rest of the World
Shane Bettenhausen brought up something scary on the last 1UP Yours. These figures we look at are for North America, mostly. In Japan, it's very different. Japan's moving away from consoles to mobile platforms. There are Kingdom Hearts and Final Fantasy games you'll probably never see because they run only on Japanese phones (which blow ours away). And in Europe, apparently the PS3 is actually doing well enough that it might be the winner there. When a hit driven market becomes that fragmented, what does that mean? Even more first person shooters for the 360? Even more soccer and rally racing games for the PS3? Even more crap I don't care about for Nintendo systems? Blegh.

25 October, 2007

State of the Consoles

All facts courtesy of Next Gen. All lies and baseless speculation courtesy of me.

Sony
Sony lost $847 million on the games unit last quarter. (I believe both italics and bold were necessary for that word. :) I've often thought that Sony simply needed to suck up the financial losses and lower the price on the hardware enough to move units. Looking at numbers like these... They lose this much at their current, outrageously high price ($500 and $600). If they sold more units and lose more money on each unit, they would easily be losing more than a billion dollars a quarter. Combine this with the fact that the Unreal engine still isn't up to speed on the PS3 (Epic is being sued by licensees over this issue, and even Epic's own UT3, which was supposed to be the PS3's FPS savior this holiday season, was delayed until next year.) and you've got real trouble. There are rumors that Sony is going to developers to ask them to please not cancel the PS3 versions of their games. Who knows? Maybe a bigger portion than we think of those losses are the cost of paid exclusives. In the meantime they're releasing a cheaper ($400) PS3 with no backwards compatibility. Morons. Who do you think cares the most about backwards compatibility? That's right! Cheap asses! Never mind that Sony lied to our faces, making commitments to back compat and chiding Microsoft for going with software emulation. They deserve what they're getting.

Nintendo
The house that Donkey Kong built is still going great guns. The problem (and it's always been on Nintendo systems) is that it's mostly just Nintendo profiting. No titles from other publishers made the top ten this week. Admittedly the publishers don't seem to put their best teams on the Wii, so it's partly their own fault. You'd think with an example like Resident Evil 4 out there, they'd have learned that quality games (even ones that kids can't play) sell, regardless of platform.

Microsoft
Halo 3 destroys all. 3.3 million copies sold in the last eleven days of September. Just barely more 360s than Wiis were sold in September, as well. Third party publishers still see the 360 as the place to make money. Live Arcade and downloadable content is apparently raking it in. The funny part is that Microsoft, uncharacteristically, doesn't seem to have any further plans. They're not relaunching Viva PiƱata or otherwise pushing any kid friendly brands to try and take some of Nintendo's demographic. They're not dropping the price enough to make the 360 the one true set top box. Don't tell me Microsoft is just going to improve their efficiency at wringing money out of young males when there are still worlds out there to conquer. Not my Microsoft!

18 June, 2007

In Case I Wasn't Clear

First off, the case against the 360, as I understand it, is as follows. Every news post about it elicits a dozen horror stories. How many are the same horror stories, I don't know. But there's far too many. There generally aren't horror stories about the PS3 or Wii. The Wii had a console killing firware update the first week it was out. That's it, to my knowledge. Plus, many of these horror stories are the newsposts themselves. Joystiq, Kotaku, Penny Arcade, and Cheap Ass Gamer have all had at least one staffer with a failed 360, and those last two only have two staffers (who are "customer facing" at least). If we gathered nothing but press statistics, it would be pretty damning on its own.

Most of these horror stories aren't just about a failing 360s. The early ones were about Microsoft charging customers lots of money for fixes and shipping and sending them broken (or quick to break) refurbished 360s. Then they charge them again. It's almost like Microsoft found a way to derive revenue from faulty products. Even after they released a new policy saying they'd replace launch units for free, they're probably making money on this. They also agreed to replace any destroyed disk for $20. None of this can be considered generous. Microsoft took almost a year to not admit they'd released significant amounts of faulty product with the initial 360s. But the $20 disk thing is extra insulting. The scuttlebutt is that if your 360 remains completely still, it won't destroy disks, so Microsoft apparently chalks this up to user error. Here's a hot tip, Microsoft, anyone who buys a CD or DVD player, you know, well over ten years after the technology became standardized, has come to expect that moving it while playing will not completely *#$%ing destroy their disk. I know, I shouldn't say it so coarsely, but no one is listening, so who cares what I say?

Okay, so you could still be thinking "this is just bashing from fanboys in other camps". Yeah? Then explain Microsoft running out of cardboard return boxes. How desperate do people have to be to try and eek out a couple of hours of gameplay at a time with the towel trick? Had a look at the informal UPS numbers? How about this article with a sound clip of a Microsoft service rep listing off the service numbers of the eleven wrecked consoles one guy had to go through? Wombat (of Cheap Ass Gamer) had a 360 (his second) which wouldn't load games without the game being inserted three to five times. It eventually became unusable, so now he'll be trying out his third refurb. The CAG podcast has thousands of downloads a week. Major Nelson (Microsoft's community manager) knows of the podcast and had a beer with Wombat at a Microsoft event. If Microsoft won't take care of Wombat, you might as well just die.

And it's gotten worse, in the way it always gets worse, compounding the offense by denying there was any offense. Do this to a woman, and you'll sleep alone.

Gamers are obviously not women because they tolerate this behavior. They're more like crack whores who'll let you do anything to them for that next fix.

Dean Takahashi is a game journalist for the San Jose Mercury News. He spoke with Todd Holmdahl, Corporate VP of Gaming and Xbox Products Group. Todd denied everything. I'm not a religious man, so maybe this means less coming from me, but I believe Dean deserves a sainthood.

Dean gave Todd an absurd number of ways to admit that maybe things aren't entirely perfect around 360 reliability. He even asked if there was any way he could ask a question that would allow Todd to comment on the reliability issue in any way, and got no response (outside of the prerecorded "people love their xboxes" loop). If the problem wasn't that bad, or if a solution was forthcoming, Microsoft would happily appear to take one on the chin to score some PR points.

They're not. They're too scared. The European Union is already investigating 360 reliability issues (specifically disk destruction, but I'm guessing they'll widen the scope when they start digging). My guess is all communications out of Microsoft are being heavliy controlled by the legal department, and with good reason. This is the same EU that fined Microsoft $357 million just for delaying Windows Vista. And as much as they don't want to suffer the pain of a lawsuit, one of the few pieces of info Todd does relate makes the situation even worse. They don't know how to fix it.

Todd makes a point of saying that the problems with the 360 are not systemic, as though that's a good thing. If there's no one problem, there's no one fix. Microsoft can't just add heat sinks and fix this.

That means a major redesign or spiraling down more layers of refurb hell (multiple broken 360s in a row, delays because they've run out of return boxes, etc.) which scares the crap out of me. I could pay $400 and have to go through that? I know early adopters get burned, but this is over a year and a half later. It's not so early anymore. Additionally, the 360 "elite" reportedly has just as many problems as the regular 360s. If Microsoft has learned anything about how to improve reliability, it's apparently too expensive to implement in a $480 product.

I hope the new heat sinks help, but it seems that the failures are so "unsystematic" (disk read errors, disks getting destroyed, CD trays locking up, overheating, dead power supplies, etc.) that it will be at least an entire hardware rev (possibly when they switch to the 65nm process) and a good three months of solid performance in the field before I'd seriously consider shelling out for a 360 without a lifetime warranty.

At the end of the article, Todd describes customer satisfaction as "one of my No. 1 responsibilities." You are obviously a lackey Todd, a toolbox; corporate cannon fodder. Let's hope someone else inside Microsoft has the guts to admit that these strategic desisions may well cost them the war and do something about it.

12 April, 2007

Because I Felt Like Being Snarky

I read too much gaming news, and there was a lot of it today. I guess the fiscal quarter transition brings it out. I'll never write for Kotaku or Joystiq, but for some reason I felt like writing for myself today. This post is simultaneously quite informative (if you don't read as much gaming news as me) and pointlessly snarky. If you enjoy that sort of thing, read on.


  • Sony is halting 20GB PS3 production after less than six months on the market. I guess even pretending they had a low low entry point of half a grand was too much effort.
  • Nobody is excited about the 1337 edition of the 360. (Maybe if it doesn't eat disks, charge for multiplayer and cheat codes, and break down in under year like many of the regular 360s seem to...)
  • Sony is increasing production, which I guess is to reflect that they're now selling units in Europe, since they seem to have more than they need in the US.
  • Microsoft is getting called out on horrendous channel stuffing. They put so many units in the channel last Q4 (4.4 million) that they're estimating only moving 1.6 million for the entire first half of this year.
  • There are rumors that with the fiscal quarter sewn up, Nintendo may decide to unleash some secret stash of Wiis into the marketplace. On some level it seems reasonable since the Wii should be the easiest of all the systems to build, but it seems like Nintendo has been doing their manufacturing on the cheap to wring out every last penny.
  • EA, and I think a few others, basically admitted they screwed up by not putting enough resources into Wii dev. The PS3 (which they put full resources behind) had production problems with blu-ray and slow adoption at a $600 price point. What $16 billion dollar company could have afforded the analyst coverage to have foreseen that?

In the interest of fairness, I've never made a game console. I'm guessing it's really, really hard. But even with that, I can see one simple thing, all three console makers got greedy, and it's probably costing them millions. In fact, I'd almost say game consoles are over. Sony and Microsoft are selling home media centers and Nintendo is selling to grandmas.

See if you can enjoy this analogy. We're gaming city. We're not the envy of the living room entertainment nation, but we've got a respectable economy. Our little city is just fine. Oh shit.

Everybody is screaming. Stuff is blowing up left and right. The news is going apeshit. Godzilla and Mechagodzilla (after all, they're largely interchangeable) are fighting for control of the nation. They're throwing DVR lightning bolts and myspace missiles at each other. Downloadable content is raining down like a friggin' meteor swarm. Although in this already laughably broken analogy, their real effect seems to be driving up real estate prices so that no one can afford to live here anymore. :) In the meantime, the army is trying to herd us (and everyone in the rest of the nation) into trucks to take us to some ghetto ass voting channel minigame refugee tent city.

So what do you do? Where are you going to be when the dust settles? Where do gamers really end up in the battle for the consolidated living room?

First to go. Last to know, eh?