written by Blain Newport on Friday, 1 July 2016
In the first major section of Yakuza 4 the player controls Akiyama, a money lender and business person. Akiyama owns at least one hostess club, a place where you can pay a lot of money to drink and chat with pretty ladies. You can play a mini-game to manage and mentor the hostesses. I didn't bother because it's creepy.
In the third major section of the game the player controls Tanimura, a young pretty boy cop who gambles while on duty. He seemed like the type of guy who would go to a hostess club so I had him go to a club owned by Akiyama. It sucked. All the women seemed the same and had no facility with small talk.
I think it sucked because I didn't train them, which is awesome.
I'm in the last chapter of Dead Rising 3. I feel like the game has an identity crisis. It's trying to come across as more grim and realistic than previous games, but it's still Dead Rising, so I'm still attaching car batteries to sledge hammers and duct taping assault rifles to shotguns. I'm enjoying myself. Open world Dead Rising is really neat. But those first couple hours where I was just messing around and didn't know almost any combo weapons were way more atmospheric than what followed. I've seen multiple complaints about the gritty tone compared to the older games, but I thought that was kind of the best part, even if it was the least like Dead Rising.
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