10 August, 2014

Keepalive: Xenoblade Chronicles, Stacking, Thief, Dark Scavenger, The Last Remnant

written by Blain Newport on Sunday, 10 August 2014

Considering it's been three weeks, I haven't really played much. I had a lot of work and an internet outage. I still have a lot of work.

Xenoblade Chronicles (4 of 5)

I finally finished Xenoblade at a little over a hundred hours. The creatures and landscapes were great. The story and characters were above average. And the combat was decent. I wish the female characters had been stronger and had more respectable looking armor. Overall, the game was a really nice vacation. I still suspect I will eventually pick up a Wii U largely to play the sequel.

Stacking (3 of 5)

The art and aesthetic was great. A fair amount of the game itself felt too leisurely for its own good especially when there was backtracking.

Thief (3 of 5)

I didn't mind Thief, which I half expected to considering the reviews. The game let me feel sneaky, which was fun. But the lengthy animations which slowed down the action and the uninteresting characters which left me indifferent to the story tried to detract from that simple joy. It's a good thing I'm so simple.

Dark Scavenger

Dark Scavenger is a strange, comical, sci-fi, fantasy, point & click adventure RPG. The strangest part of the game is the loot system. Most loot you find can be "crafted" into a weapon, tool, or companion. And there are certain combats and hazards you can bypass if you have the right weapon, tool, or companion for them. It's novel.


Novelty is fleeting. But it's necessary to keep everything from feeling worn out. I spent some more time with The Last Remnant, and the only thing that made me smile was the fact that one of the characters had a ridiculous stat increase.

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