written by Blain Newport on Saturday, 7 July, 2012
Legendary's okay. It gives you fantasy elements like castles and flocks of griffons.
By contrast, it also gives you subway stations full of dead people.
I do not recommend it. But for for an investment of $1.69 and five hours, I got to shoot some monsters.
Seriously, though. It's July. Where's the Steam summer sale?
[goes to Google]
Ah. The bundles that will be in the sale apparently leaked to the internet at large Friday night. regular / indie
Cloud gaming isn't great for me. I like action games and they're laggy on cloud services. That could improve significantly if developers started targeting the cloud specifically, but even with the lag there are many games that work fine on the cloud. And the fact that users can instantly start playing without messing with a disc or waiting for a download is very convenient and increases impulse buys.
To my knowledge, OnLive and Gaikai were the only serious contenders in this space, and Sony just bought Gaikai. If someone else buys OnLive, there may be enough patents between them to keep cloud gaming locked up for twenty years.
Regardless, Sony develops and publishes a broad range of content and can distribute it digitally to every place users could want it. Theoretically this puts them in a strong position moving forward, but I don't know enough about Sony's internals to predict whether they'll be able to capitalize.
Of course with many ISPs and countries having individual data caps that make prolonged HD streaming infeasible, it may be that Sony's at the starting line a day before the race.
We live in interesting times.