09 June, 2008

Oblivion: Killing Rats

Yep. It's an RPG. That means you start off killing ridiculously wimpy monsters like rats. Aww. I shot his widdle paw. I'm a meanie.


This is more like it.

I don't feel nearly so bad about turning a goblin berserker into a pincushion. You'll note one arrow in the stomach, two in the head, and one in the right arm (the goblin's right, not your right). Very gratifying despite the fact that head shots don't really seem to do much extra damage. I'm guessing a helmet reduces the damage, even if the shot lands directly in the eye. We are still living in the dark ages of computing in some ways.

Eventually the dark brown caverns give way to some pretty blue stone.


Very pretty blue stone.


Some important plot stuff happens in here, but who really cares? You want to see what the outside is like, don't you?

1 comment:

Anonymous said...

I know that place.
When the game starts you are a prisoner and you get to travel through this area behind the doomed emperor. At this stage no one trusts you and you have to stay back.

If you add sneaking to the marksmanship you could get 3x or more damage to unaware enemies. Basically, its one shot kill time and if it does not kill them outright, you can cause a nice bit of damage.

If you have a Khajitt(sp?) char you get the night eye for free. Its like having night vision without the falloff and glow that can attract attention.

Its pretty good for the beginning but it expires too fast in the later levels. Want to put the "Eye of etc" spell on an item as an enchantment and then its on all the time you wear the item but I need to go to the Arcane University for that.

If you go to a small dungeon room, the Eye of night will let you see the walls while the light spells will not unless you walk close to them.