28 February, 2010

Postcards From The Exclusion Zone (Stalker: Call of Pripyat)

written by Blain Newport on Saturday, February 27, 2010

I decided to take another trip to Stalker land with the latest installment, Call of Pripyat.


Here are the marshes. If you look at the expanded version you can see that they stretch out for a great distance. It's strange though. The original Stalker was a bunch of linear maps stitched together. Now that the game is actually more open, with three large areas to roam around in, it feels much smaller. You always start in a fairly centralized base which means it's never more than five minutes to anywhere. Whereas traversing the first game probably took an hour.


Stalker is all about bleak and hostile environments. This one's so hostile you can't even live in it without a self-contained air supply.


This is an anomaly. The basic premise of the Stalker games is that the Chernobyl disaster caused a bunch of really bizarre stuff to happen. These anomalies are very dangerous, but they often contain radioactive artifacts which can give you special abilities (usually resistance to the type of threat the anomaly itself presents).



I don't know. The original felt exotic and strange. The later games may play a bit better and have fewer crash bugs, but they don't bring enough to the experience to feel worthwhile. Clear Sky brought in faction wars which were largely broken. I honestly don't feel that Pripyat brings much to the table at all. I'll finish it because I'm avoiding real life right now, but it seems like the first Stalker (Shadows of Chernobyl) is still the best by a wide margin, especially if you're willing to install some mods.

27 February, 2010

More Postcards From Middle-earth (Lord of the Rings Online)

written by Blain Newport on Wednesday, February 24, 2010

THIS POST CONTAINS SPOILERS. DEAL WITH IT PINK BOY.


At level 30 skirmishes open up. They're like custom instances. You get a quick (30 minutes or so) epic battle to fight.


Here's a dwarven hero and my personal soldier fighting a troll wound taker. Everything's washed out because we're holding the courtyard of a dwarven fortress during a blizzard. The troll's not as tough as he looks. One on one he wouldn't stand a chance against me, which is slightly ludicrous.


But neither would this dragon, so it's a sliding scale. Still, it's pretty intimidating the first time you see it flap in, provided your graphics settings are up high enough. Otherwise it looks kind of choppy and strange.


Speaking of places that look nice with the graphics turned up, I finally made it to Rivendell. It's a pretty place, but elven settlements are never laid out well. I guess if you live forever you don't care how long it takes to walk places.


The elves are a proud and ancient people, so naturally I had to play the obnoxious tourist. Here's me with Elrond. He didn't want to pose for this, but he had a quest he needed done (as shown by the ring over his head), so I had the upper hand.


I think this is the terrace the fellowship was formed on. Technically, I'm not at the point in the game where the fellowship exists yet, I don't think.

Maybe.

I'm on a quest to put Aragorn's sword back together, but I don't remember when that happens in the overall plot.


After turning the graphics up to ultra high, the fields of the Shire looked much nicer.


And as shallow as it may sound, discovering stuff like these lake side ruins feels more rewarding with the graphics turned up.


But here's the lady who pretty much killed the game for me. For one thing her quest chain is the definition of tedium. For another it ends with an instance. Remember how I used to love instances because you could solo them if necessary? That stops. And with only two other players in the entire zone, I couldn't have formed a party if I'd wanted to.

This game needed to start consolidating servers months ago, but they probably fear they won't get new customers because the press will cover it as "LotRO shutting down". But if they lose any new customers they do get because there aren't enough players around to actually do the quests, are they gaining anything? I was looking forward to paying a subscription fee for the month or three it would have taken me to see the rest of the game. The feeling of being on an epic adventure in the granddaddy of all fantasy settings, fighting in famous sieges, questing alongside legendary wizards, and unraveling the schemes of the Witch-king, was worth it. It's too bad.

26 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on XXXday, January XX, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 21 - The Hookup

wherein we carry out part two of the AI's plan

25 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Thursday, January 14, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 20 - Of Course You Know...

this means war.

24 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Wednesday, January 13, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 19 - Here Comes Trouble

They fight, and fight, and fight and fight and fight.

23 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Tuesday, January 12, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 18 - The Game Is Afoot

The pace quickens considerably as we invade the General's main base.

22 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Monday, January 11, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 17 - Running Down A General

who never would come to... Senegal?

(The music is "Dance Mix" by Alex Brandon from the Deus Ex soundtrack.)

21 February, 2010

Aren't We Past This Yet?

written by Blain Newport on Sunday, February 21, 2010

I saw a familiar type of article yesterday. A young man was playing a game and yelling. He was told to quiet down. He got violent. Deplorable acts ensued. And the news was brought to me by a video game web site. I just don't get it.

It used to be that video games were mainstream media's favorite whipping boy because they were strange and scary to people. Now millions log into WoW, own Wiis, and play games on facebook. And games make so much money most media conglomerates aren't afraid of them because they make them now. So apparently it falls to gaming media to publish these stories.

We publish a headline saying violence related to a game happened, then have an article explaining how it's not really the game's fault. In times past I could understand this. It was an attempt to counter mainstream ignorance. But what's it for now? The last mainstream media kerfluffle related to gaming I'm aware of happened over two years ago.

Do these articles serve a purpose anymore? Or is the enthusiast press just acting out of old habits? Or is it just that violence gets page views? :(

For my part, I'm done with it. I don't care what site it is or what the headline says. Video games aren't any more responsible for violence than playing violence themed games on the playground was before video games were invented. Do you think Greeks wrote about domestic violence caused by "all that wrestling the young men are so into these days"?




This article was an hour late because I'm a lazy git.

I normally put these announcements at the top of the article but I wanted people to read the article first.

I sometimes say what game I was playing instead of writing the article on time, but given what I just wrote, I'm not going to do that anymore as it could be construed as blaming the game, which was never my intent.

20 February, 2010

Postcards From Middle-earth (Lord of the Rings Online)

written by Blain Newport on Saturday, February 20, 2010

THIS ARTICLE CONTAINS SPOILERS. DEAL WITH IT PINK BOY.

This entry was three and a half hours late because I've been in full "just one more" mode with LotRO for almost two weeks now.


Meet Amborella. She is a hobbit burglar. I mean, it's Lord of the Rings. Who else would you want to be? The elves are snooty and dull, and the men are dirty savages. Plus hobbits get to start in the Shire, the preeminent imagining of impossibly wonderful rural life.

Amborella is an ancient flowering plant (think Tuatara), unique to it's family and genus. (Everything's pretty much unique to its species.) It was the first flower name I could find that wasn't already taken. The game says gem stones and flowers are the most common names for hobbit females. It's a little unwieldy, but I'll wear it proudly against all of the deliberate misspellings of characters from the movies. :P




Here I am accompanying a guitarist on my clarinet. I think Minstrels (the healers of the game) can actually program songs, but the rest of us have to muddle through with the keyboard. Imagine playing on a piano where there are no black keys, just a long row of white. Between the interface and the lag, it's not for serious playing. Occasionally I'll pop out my guitar for a simplified version of an old Metallica song (back from when they were classically influenced and had acoustic bits in their intros) or my clarinet for a little Legend of Zelda, but that's about it.




But it's not all pastoral and playful. This is a blood marsh. I'm not up on my Tolkien, but the backstory given to places like this makes them feel part of the same fiction. Apparently the men of these lands, through some inaction, brought a horrible curse upon themselves. Now they live in the aftermath of a great disaster, huddled around campfires in the ruins on the hill. There's not even a proper stove up there! Imagine living on nothing but trail food. :P




Speaking of food, here are some hardy adventurers harvesting crops. It's pretty funny to see a distinguished elven archer or dwarf in full plate ride up and start sorting seeds. :)

It's terribly time consuming, though, a perfect time to grab a snack or browse the web. At some level it's nice to have an enforced break, but at another level, it's tedious busywork. The same goes for the cooking. Plus every single profession has a reputation grind. If I want improved recipes that let me crank out the high quality foodstuffs I have to cook special dishes for the Cook's Guild. And since the skills to do so are on very long timers, I can't do them fast enough to keep up with my leveling. By the time I'm level 60 I'll be making quality food for level 40 characters. :P I guess it's punishment for rushing.




Meanwhile, back at the human ruins...

I was able to take this picture because I was auto-following another character. LotRO has some interesting mechanics around grouping. There are special team attacks which stun an enemy while everyone picks a color. Red damages, green heals, blue gives energy, and yellow... Well I haven't used yellow yet. Some of my debuffs are yellow so maybe it gives a powerful debuff. Regardless, it's something new to learn and makes a group feel like more than the sum of its parts.

Still, I don't group very often. Half the fun of being a burglar is sneaking around.




And what's more classic than a hobbit sneaking past trolls? These were the first trolls I encountered in the game and they were suitably intimidating. Fighting more than one at a time would be suicide. And this is me sneaking into the very heart of their encampment.

As a burglar I have a treasure sense that gets me into all kinds of trouble. See that human body just past the boar carcass? It's got loot in it.


Here I am preparing to decloak and, hopefully, snag the booty and recloak without ever being seen. I enjoy stealth a great deal. Playing tricks on the AI warms my heart. It's just too bad the game doesn't reward it very well. Outside of a few burglar quests that rely on not being seen, any other stealth I do is purely for my own amusement.

In another instance I came across two trolls next to a treasure corpse. I stunned them both so they couldn't hit me to interrupt my looting, threw sand in the eyes of the melee troll so he couldn't chase me effectively and ran like the dickens. I felt like the cleverest guy in the world until I realized I'd wasted all that effort on a few silver worth of loot. When my best experiences net zero experience points, it calls the whole system into question.




Back to the subject of grouping, LotRO has an interesting way of making it optional. There are some instances you are required to complete for the main quest line. They help to make the storyline feel more grand. But for solo players they give you a power boost so that you can fight elites on equal footing, maybe even superior footing. It feels a bit artificial and takes a bit of the underdog feeling out of the fight, but it's better than being forced to find a group to advance the story.

Plus, just look at what's going on. I'm waist deep in blood, standing next to a major wizard (Radagast the Brown) while some horrible villain is telling us we'll never save the river maiden. There's a lot of epic by association going on there. :)




On the sillier side, this is me fighting a tree. I'm the tiny speck in the bottom middle left. :)

There are ents in the game. A ghost ent appears to stomp your enemy when you do a fellowship attack. But these are more Evil Dead type trees.


There's just something unnerving about watching trees wander around the landscape.



To sum up, I've had a very nice time exploring and sneaking and learning new abilities. Maybe it's just because I didn't play as a thief, but I never had this much fun in WoW.

19 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Sunday, January 10, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 16 - Shlep

Tank ownership is a heavy burden.

18 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Thursday, January 7, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 15 - My Tank Is Loud

many more traps, ambushes, and obstacles

17 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Thursday, January 7, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 14 - Canyon Bomber

It's all ambushes for a good long while.

16 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Wednesday, January 6, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 13 - The New Old West

new guns, new enemies, and a new setting

15 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Tuesday, January 5, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 12 - Aloha Mainframe

yet another pop stand blown

(I wrote 2009 instead of 2010. force of habit)

14 February, 2010

Keepalive: Lord of the Rings Online

written by Blain Newport on Sunday, February 14, 2010

They handed out free copies of Lord of the Rings Online (LotRO) at PAX. I'm normally not big into MMOs, but I figured I should at least give it a look.



Population

Most of the time I spent playing World of Warcraft was on a low population server as the low population faction. I've seen more people idling outside the bank on that server than I've seen in the entirety of my four days or so in LotRO. Maybe it's just the server I chose, but the game feels like a wasteland.

Don't get me wrong, I like a good wasteland. When you're a hobbit sneaking into a giant spider lair, the last thing you want to see are thirteen other adventurers marching through. It's bad for atmosphere.



Mechanics

On the subject of sneaking, the stealth mechanics are surprisingly good for an MMO. If an enemy notices you, they turn. If you hold perfectly still (and aren't too close), they go back to what they were doing. Plus you eventually unlock a distract action that forces them to turn around for a backstab. Pickpocketing humanoid enemies can actually turn up useful equipment, as well. The thief actually feels like a thief instead of just plain DPS.

The game also has a mechanic whereby you earn tokens to improve certain attributes. There are Virtue, Race, and Class tokens. I'm not so keen on the first two. The things you do to earn them are often nonsensical. You only have to check out a virtue calculator to see how overly complicated keeping track of and earning virtue tokens can be. The race ones seem pretty similar. But the class tokens are mostly rewards for using your skills. If I use a skill enough, I earn a class token that lets me improve its effectiveness. In some cases this is a tiny DPS buff, but in others it's a large DPS buff, crit bonus, or reduction of a cooldown. It encourages me to play like a thief, which is nice.



Crafting

Crafting on a low population server is generally a waste of time. You can't even auction recipes unless they're for purple quality gear. I've never seen so many auctions with zero bids on them in my life.

Aside from being useless (thus far) crafting is amazingly time consuming and involves watching a lot of progress bars. Free Realms raised the bar on crafting and neither LotRO nor World of Warcraft have kept up. The best thing I can say about crafting in LotRO is that the game handles tabbing out to a web browser very well.

It's probably my own fault for choosing the farming / cooking profession. With so few people around and so many resource nodes untapped weaponsmithing probably would have been more practical. I could be stabbing people with homemade daggers. :P



Overall

I enjoy the gameplay (at least as a solo thief) better than WoW. It's not enough to make me fork over a subscription fee, but I've never been an MMO (or subscription) fan.

13 February, 2010

Keepalive: MechWarrior: Living Legends

written by Blain Newport on Saturday, February 13, 2010

MechWarrior: Living Legends is a mod for Crysis and my favorite use of that engine so far. I haven't played many mech games, but as a kid who grew up with Robotech, they've always seemed like a good idea on paper. MWLL has been very much worth the time to get to know.

If you think you'd like to get to know it yourself, get a copy of Crysis (I recommend Maximum Edition as they will probably port the mod from the stock Crysis engine to Warhead or Crysis Wars at some point.), hit up their website, and follow the installation notes on the download page.

If you're still reading, I'll assume you don't mind some mild gameplay spoilers.



(Sorry about the big Fraps frame rate numbers in the bottom left. I wasn't really getting 1 frame per second. I just took these images from inside Windows Movie Maker as I was considering doing an introductory video instead of a blog post.)

Rounds generally start out with light mechs doing the dance of death. On this particular map, a hovercraft is often a good choice, but they can't carry much, so I usually stick with a mech.


Here we see some action already in progress. It pays to keep an eye on your radar as enemies like to cluster up behind hills and wait on this map. Radar is an interesting trade off. If you leave it passive, you can't see very far. But if you're running active, enemies can see you from farther away. I generally only run dark if I'm using a short range unit or trying to sneak into position. Also, you need radar on to get missile lock, so missile units aren't generally so stealthy.


If you can't make it back to base for repairs, you either have to jump out in your power armor or go down with your mech. Here I am flying around in a power armor, trying not to get roasted by a tank with a flame thrower. There are some grenades and power armor weapons you can buy, but it often feels like you're fighting with a slingshot. Occasionally, I try buying a tagger and painting some targets for friendly long range missiles. Most teams aren't very coordinated, though, so it often doesn't accomplish much. But when it does, and the missiles start raining down, it's very gratifying.


Here I am doing a little jump jet sniping. If you have a tagger on your mech, you can even snipe with long range missiles this way. But popping up for everyone to see like this can make you a pretty attractive target.


It's important to remember that the legs are the most vulnerable part of a mech. Watching an enemy with superior firepower topple over helplessly is always a joy,


often followed by the joy of blowing them up.



Those are just a couple tiny photos from a short round of play. I didn't take any pictures of the trouble I caused as a shotgun tank or full missile discharge monster mech. And this map doesn't even have flying units on it. And if that weren't enough to explore, they plan to add a mech builder so you can trick out your ride just how you like it. :)

If this sounds like an advertisement, it kind of is. The mod is fun and has lots to see and do. It's a free download. It was mod of the year on ModDB (Mod DataBase). And there are still only two servers in the US with enough people in them to get a decent game going. :(

12 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Monday, January 4, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 11 - Switching Sides

Finally, Archer's suicidal rampage pays off. <:\

11 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Saturday, January 2, 2010

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 10 - Roundabout

a lot of traversal, a bit more combat, and some queen space turkey

10 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Thursday, December 31, 2009

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 09 - Action Archer

When the going gets tough...

09 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Wednesday, December 30, 2009

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 08 - Lava Caves

more meandering towards the mainframe

08 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Tuesday, December 29, 2009

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 07 - Let's Go Wreck It

Major Archer is a troublemaker. Seriously, this guy just does everything anyone tells him not to. :P

07 February, 2010

AvP Melee PSA

written by Blain Newport on Sunday, February 7, 2010

This article was a half hour late. I spent too much time "gathering footage". :)

THIS VIDEO CONTAINS SPOILERS. DEAL WITH IT PINK BOY.

AvP 2010 Melee Basics (demo)

basic information on how melee combat works in the AvP 2010 multiplayer demo

06 February, 2010

Review: The Witcher

written by Blain Newport on Wednesday, February 3, 2010

Developer: CD Projekt RED
Platform: PC
US Release: October 2007
Genre: Third Person Action (and Role-Playing Game)
Price Paid: $14
My Score: 5 of 5

My experience with The Witcher was magical. And as we all know, magic is about making the mark believe something impossible is happening. :)



The First Illusion is Self

The Witcher is the main character from the fantasy novels of Polish author Andrzej Sapkowski. As such, he has a well defined character with a wealth of back-story. But the game uses the hoariest conceit known to fiction (amnesia) combined with another old chestnut (resurrection) to let the player decide who Geralt of Rivia will become in the game.

The crazy thing is that the game owns these clichés by completely surrendering to them. This isn't convenient amnesia that goes away once the tutorial is over. And for that it feels genuine. The same goes for the resurrection. It feels like a legitimate mystery.



The Second Illusion is the World

The game draws on a rich fiction: persons, places, plots, principles of magic, and prophecies. It's a huge amount to take in. There is a journal that automatically records much of what you learn, but even still, there are many details (sometimes even ones that impact major decisions) that I had to remember myself.

In a game like Mass Effect or World of Warcraft, I felt the lore was an extra for über-nerds. In The Witcher, because enough of it mattered, I cared.



The Third Illusion is Other People

I got the impression that many of the main characters in The Witcher had lives of their own. They had their causes, their desires, and their failings. I wouldn't say any of them are ever fully developed, which is appropriate in a game about a loner and outsider. But many of them have enough quirks and foibles and went through enough changes to make them interesting.

DISCLAIMER: I played the game in Polish with English subtitles. This makes a tremendous difference in how I experienced other characters. Hearing the better (and better directed) voice acting, having fun learning tiny bits of Polish, chalking strange bits up to cultural differences, and knowing that people weren't saying exactly what I was reading made the NPCs infinitely more believable. If you played The Witcher in English, you have no idea what my experience was like. Occasionally I would forget and start the game in English. It was physically painful to hear.



The Fourth Illusion is Choice

As I mentioned previously, I looked forward to the consequences of my actions in this game. This was because the game had already established that bad decisions could have very dire consequences and might not even effect who you thought they would. GTAIV felt like a story told to me. At it's best, The Witcher felt like a story I made happen but was never in control of, a true adventure.



Mundane Stuff
The game looked fine. It had some interface / camera issues. The combat was simple but serviceable. The gathering and crafting and skill choices gave me plenty to keep me busy and experimenting. The game has a lot of implied sex in it, but it had little bearing on the plot or what other characters thought of Geralt. Growing up I read a number of Conan stories, so the frequent and unmotivated boot knocking came off as a genre convention to me.

05 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Monday, December 28, 2009

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 06 - Power Cores Go Kaplooie

more configuring, more fighting

04 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Saturday, December 26, 2009

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 05 - AI Wars

Robots vs. Xenomes (with the occasional disposable scientist)

03 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Friday, December 25, 2009

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 04 - Stowaway

Let's get off this silly dinosaur planet already!

02 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Thursday, December 24, 2009

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 03 - Guess Who

Who could possibly have set this fiendish trap?

01 February, 2010

Game Journal: Gunman Chronicles

written by Blain Newport on Wednesday, December 23, 2009

GAME JOURNALS CONTAIN SPOILERS. DEAL WITH IT PINK BOY.

Gunman Chronicles 02 - Ambush

Who would have thought that a suspicious signal could have been a trap?

Besides everyone.