I haven't been playing a lot this week. I tried playing some more Hearthstone on Saturday. It seemed like a good low impact thing to do while listening to podcasts. But I got stung again by the computer stomping me just when I'd gotten some hope by drawing and immediately playing a card I'd never seen before. I uninstalled. I I'll try Roller Coaster Tycoon 3 for my digital knitting this week.
I maybe averaged one level of EDF 2025 a day over the week. The unlocks slowed down, which cooled my interest, which made the unlocks slow down more. I may wait until co-op to pick it back up again. I'm torn whether to try co-op on normal or hard difficulty. Normal is probably more sensible, but there are some great weapons you don't see until hard.
Chris and I played some more Orcs Must Die 2 on Wednesday. We tried our hand at Endless Mode, and while we only survived fourteen waves I think we each got eight or nine skulls, which probably makes it the most efficient use of ones time for upgrading. Also the trinket that summons bone golems is pretty boss (at least until the armored ogres start showing up at which point only kiting is boss).
I took a quick peek at Awesomenauts, since it came in the Humble Co-op Bundle. Meh. Damage spongey 2D combat may be more tactical, but it's also less exciting.
Epic Games has been undergoing big changes. First they drastically lowered the price of Unreal Engine 4 licensing to compete with Unity. Now they've announced that Unreal Tournament 4 will be released as a free game, where users can build and sell content. Epic will take a cut of those sales, which ideally will pay for their development efforts. I wish them luck. Finding the balance between providing enough content to get people hooked on the game, but not so much that they aren't interested in buying more is a fine line to walk.