27 May, 2012

Pretty Brainless

written by Blain Newport on Thursday, 24 May, 2012

Last week we had the simulated pretties with Assassin's Creed 2. This week we have imaginary pretties with Avatar.

Even on my older computer, the foliage looks pretty good. And if I was playing the game in 3D, that plant on the right would probably stick out and give the scene a lot of depth. But that's a double edged sword because while other games would make that tree transparent so that I could still see my character, enemies, etc. Avatar will let you block the camera with it, even if you're in 2D mode. :P

But there's more to Avatar than just pretty graphics. There's also weighty moral choice.

If you shoot the guy on the left, you're friends with the guy on the right, and vice versa. That's weighty, isn't it?

I suppose this would make the game replayable at least once so that you could see the different outcomes. But the tasks in the game are so repetitive that even a single playthrough was more than I was interested in. Meh. It was pretty and as part of my expiring GameTap subscription I feel like I didn't pay anything for it, per se.

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