02 September, 2012

The Darkness 2

written by Blain Newport on Sunday, 2 September, 2012

First off, I'm not at PAX, but since nothing solid came out of my body between Thursday morning and Saturday night, that's probably for the best.

Second off, I played the Alan Wake DLC, American Nightmare. The combat is a little better, but the production values are worse. It's okay.

The Darkness 2

I've heard The Darkness is strange and good. I own a copy and look forward to someday having a 360 to play it on.

The Darkness 2 doesn't seem strange. I'd say it's pretty straightforward, by video game standards. The player is a mafia boss who's inherited a demonic power that wants to control him and made him watch his girlfriend's brutal murder. At some level, it's just an excuse to have crazy powers that make the game not just another FPS.

As an FPS with crazy powers, it's kinda cool.

I mean, look at that picture. That poor schlub is being pulled from cover by my darkling companion and between the two guns, slashing tentacle, and finishing tentacle, can really only hope for a quick death. It feels like too many tools to do the same job sometimes. Plus the finishing animations get old very quickly.

Luckily, the game isn't all combat. They mix things up with dream sequences and sequences where you can go talk to the colorful characters who make up your mafia family. Devotees of the comics these games are based on probably get more out of those encounters than I do, but they were still good. I think I preferred Alan Wake's quirky mountain town people to the mafia stereotypes here, but I preferred the action of The Darkness 2, so it evens out. They're all okay games.

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