written by Blain Newport on Monday, 23 April, 2012
Diablo 3 had it's open beta last weekend.
Yep. You still hit guys until candy comes out.
Blizzard's done a great job of making me feel powerful. In Titan Quest, it takes a few hours before you can do enough damage to really throw skeletons and beast men around. In Diablo 3, almost every hit results in a pain animation and nearby bodies and debris flying about. The amount of physics involved means the frame rate sometimes takes a nosedive on my older hardware, but that's to be expected.
For the most part, the Battle.net integration worked fine. But every now and then I'd get snapped back because my input didn't make it to the server. Once I even manged to click on two enemies, wait a second, then watch them both take the hits and fall over. As long as I'm playing on normal difficulty, that's probably fine. But Diablo 3 has a hardcore mode where if your character dies it's erased on the server. I'd hate put days of play into a character then die due to an internet hiccup.
I tried all five classes and my favorite was the Barbarian (pictured above). The monk was cool but so powerful that I could just hold down the left mouse button and tear up everything on the screen most of the time. The other three classes were various flavors of pew pew and effective enough. But hitting things is just so much more satisfying. :)
I also played through an OXbox game called Phantom Dust again, in anticipation of doing a fairly ambitious Let's Play. Phantom Dust is a third person action game, but the player's abilities are dealt out like cards. I'm working on putting together a web application that will let viewers build decks for me to use.
I'm thinking I may run the LP on the Something Awful forums. They're probably the biggest LP community on the net, and I'm guessing maybe one in a hundred viewers will be into it enough to actually make decks. And since the game has roughly 100 missions, I'll need a lot of decks.