26 June, 2009

Keepalive: ArmA 2 Demo

written on Thursday, June 25, 2009

I dinked around with PA folks on the ArmA 2 demo some today. Co-op was basically like it was in Joint Ops. The AI sees through foliage at incredible distances and shoots with ridiculous accuracy. This would probably be tolerable if there was respawning, and maybe there's a setting for it. But as it was, having to reload the map every four minutes or so wasn't much fun. Also, everyone just died. We technically had a medic, but no one ever got wounded. What's the point of that?

After co-op, we played some team deathmatch, which was better. It was super tense, since it only took a couple shots to kill you. So there would be a lot of sneaking around, sprinting across open areas, and quick deaths. It was good. I still wouldn't pay $50 for it, but it was nice to get the taste of it so I don't feel I'm really missing out.

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