17 January, 2009

Indie Impressions: Seven Minutes



First off, I will completely spoil the game, so if you don't want it spoiled just go play it.





Seven Minutes is an exercise in nonsense. If you follow the instructions, nothing happens. If you disobey the instructions, you lose. If you disobey the first instruction, then don't play the game for seven minutes, you win.

The platforming was decent. The graphics were fine. The artsy "message" wasn't even self-consistent. It was just being arbitrary because the author was in love with the idea of being arbitrary.

Many indie games are labors of love.

Self love.

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