04 June, 2008

Why Must I Be Sad? (Lego Indiana Jones)

Lego Indiana Jones is a mediocre game. That means that, compared to its predecessors, it's crap. Co-op is fine, because co-op is always fine, but single player is pathetically average.

The combat is no fun. In Lego Star Wars, combat was really easy, but it was fun. Jedi's could easily reflect attacks, and blaster characters could easily dodge them. I've seen one character dodge an attack in Lego Indy and I'm halfway through the third movie, so it's not coming. As such, the game is all about offense. Too bad that's not fun either. It mostly consists of wading into the standard three to five bad guys and flailing away. Sometimes it works. Sometimes it doesn't. The best tactic is often to let your AI buddy run up to the bad guy and dizzy them before moving in. This is especially true of the rocket launcher bad guys who kill you in one hit. Unfortunately, half the time you'll dodge the rocket only to have it hit your AI buddy and kill you with splash damage.

Puzzles (which are understandably more prevalent and complicated than they were in the Star Wars games) aren't much better. In multiple cases, I found myself frustrated because the game wouldn't allow me to do something because a later stage of the puzzle I hadn't even seen yet would require another character. This resulted in far more confusion and wandering around than a Lego game should have. The Lego games also feature paths only certain characters can use so that they can only be explored on replays of the levels. The problem with those levels in Lego Indy is that you can often accomplish the first step or two of the puzzle before suddenly hitting the bit that you need a character you don't have for which is an annoying waste of time.

At the end of the day, the game is probably a three out of five, but I'm so disgusted at how far the series has fallen that it feels like a two or worse. I am extremely disappointed and would very much like my money back.

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